Module 2 A Job Worth Doing 教案
a person who blends aesthetics with practical production: architectures, graphic artists and print designers, industrial designers and the like. game designers, too, i guess. this is the sort of work i am probably most suited to, but i have found that because it needs some kind of practical impetus, it is difficult to come up with projects independently, at least for me. also, i find that i have trouble "seeing" various design choices -- finding the suitable one. one design job that used to really interest me, and which is really obscure, is typeface design. i got pretty interested in it as a teenager, but i just couldn't get into it full time. i think i was partly discouraged by my atrocious, left-handed penmanship. i am always in awe of skilled calligraphers. i used to spend hours and hours designing posters or just drawing words, but i could not paint them, so i would carefully construct the outlines and then fill them in. technician a specialist in a technical field, usually related to the production or operation of some kind of specialized equipment. you get a lot of job titles that include "engineer" that are not engineers -- those are technicians. audio engineers, for example. it sounds fancier. i would make a great technician, because it requires fairly strict, but not absolute, conformance to rules of the domain. equipment operation is readily "benchmarked" for efficiency, which my mechanical mind is pretty good at. however i have not acquired much in the way of technical knowledge in my life, since i fear the dangers of obsolescence. information technology work is mostly a highfaluting kind of technician work, with a large base of theoretical knowledge. it lends itself to the bureaucratic mind, which is something that many people, myself included, find comforting. but it also lends itself to rigidness, which is not something i see as positive. scientist the scariest calling -- to extract the secrets of the universe, its function and its rules. it requires a kind of obsession which i do not have, and a love of nature, which i am generally half-hearted about, and a capability to invent, perform and document detailed experiments in order to discover properties of the test subject -- and i hate experimentation. i figured this out right away in first year university. i think scientists are great and i like to learn about science (maybe not so much now as i used to), but this was a brief dream for me. engineer super-technician. too nerve-wracking, because engineers make things that people's lives depend on, like vehicles, buildings, electric grids, medical equipment and the like. while i would certainly derive pride from helping build a new and better orbital vehicle, that's pure fantasy. engineering is all the worst parts of science and all the worst parts of design. i love what they make and, like scientists, i respect them immensely, but i do not have a brain for remembering rules and formulae. i would get people killed for sure. analyst