八年級(jí)英語Online travel教案
八年級(jí)英語online travel教案
unit 3
period 1
comic strip & welcome to the unit
teaching aims:
復(fù)習(xí)remote control, turn on和channel,要求學(xué)生讀卡通漫畫;
引出本單元主題
激活現(xiàn)有詞匯并掌握與主題有關(guān)的生詞;
談?wù)撾娔X的用途
teaching procedures:
step 1
1. review ‘remote control’, ‘turn on’ and ‘channel’. then ask the students to read the comic strip.
2. ask some questions
do you like playing computer games?
what kind of computer games do you like to play? can you give some examples?
why do you like it?
do you think these games are good or bad for you?
step 2
tell the students that they are going to learn about the uses of computers. ask them to think about what they use the computers for.
ask students to look at the pictures in part a. ask if they have used computers for these purposes.
tell students to label the pictures using the words from the box. check answers as a class.
ask students to list as many other uses as they can.
for example: playing cds, vcds or dvds; chatting with or get to know friends; learning on the internet; mathematical calculation,etc.
step 3
tell students that they are going to talk about the uses of computers in part b.
play the tape for the students to find the answer to the question:
why does simon use computer to search for information?
in pairs, students talk about different uses of computers. they can use daniel and simon’s conversation as a model and replace the underlined words with their own information. they can also create their own conversations about different uses of computers.
ask a few pairs to present their conversations to the class.
period 2
reading(1)
teaching aims:
理解教育類游戲光盤的目的以及游戲中的主人公能做什么;
根據(jù)上下文語境和現(xiàn)有知識(shí)猜測(cè)大意;
掌握文章中的具體細(xì)節(jié);
完成part b中的練習(xí)
teaching procedures:
step 1
arouse students’ interest by telling them that they are going to read about a new educational cd-rom. explain that the game is set in different countries and involves a tour around the world.
step 2
tell students that the first paragraph of the reading passage explains the background to the game. ask some questions to check understanding, e.g.,
what’s the name of the new educational cd-rom?
what can it help you to do?
who is the designer?
tell students that the second paragraph of the reading passage introduces the main character of the game. ask some questions to check understanding, e.g.,
who is the main character of the game?
how old is he?
what does he like doing?
what was he doing when he felt asleep?
tell students that the third and fourth paragraphs of the reading passage explain how the game is played. ask them to read the rest of the reading passage and answer the following questions: